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Regdar, Human Fighter

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Regdar, Human Fighter Empty Regdar, Human Fighter

Post  Dungeon Master on 2008-06-09, 7:35 pm

Regdar is a champion of good, pledging his mighty sword to the cause of justice. He adventures to put down evil and to gain skill and experience that he can use in his crusade. Of all the weapons he has been trained to use, Regdar prefers a greatsword, even though it prevents him from using a shield to protect himself.
Regdar's job on an adventuring team is to kill the monsters and protect his teammates.

    When combat starts, the one with the highest initiative goes first.
  • SPEED: 4
    You can move 4 squares per turn.

  • GREATSWORD: Roll d20+4 to Attack | Roll 2d6+3 for Damage
  • SHORTBOW: Roll d20+2 to Attack | Roll d6 for Damage
    When you attack, roll the 20-sided die and add the bonus. If you roll the monster's Armor Class or higher, you hit. Roll other dice for damage. Damage reduces the monster's hit points.

    Monsters need to roll your Armor Class or better on their attack rolls to hit you.

  • HIT POINTS: 12
    If you run out of hit points, you fall unconscious.

    Cleave: One per round, if you kill a monster with your greatsword, you can immediately make a greatsword attack against another monster (if there's one next to you).
    Power Attack: If you wish, before you attack with the greatsword, you can take a -1 penalty on the attack roll. If you take the penalty and you hit anyway, you deal an additional +2 damage.

  • "d" stands for "die" or "dice."
  • d6 means "roll one 6-sided die."
  • d20+4 means "roll one 20-sided die and add 4."
  • 2d6+3 means "roll two 6-sided dice, add the numbers together, and add 3."

Last edited by Dungeon Master on 2008-06-11, 5:36 pm; edited 4 times in total

Dungeon Master

Posts : 20
Join date : 2008-06-09

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Regdar, Human Fighter Empty Re: Regdar

Post  Dungeon Master on 2008-06-09, 7:47 pm

RACE: Human
CLASS: Fighter
LEVEL: 1st
PLAYER: TheOverlord

  • STRENGTH: Score 15 | Bonus +2
    BONUS APPLIES TO: Sword attack and damage, kicking down doors.
  • DEXTERITY: Score 12 | Bonus +1
    BONUS APPLIES TO: Armor Class, bow attack, Reflex saving throws, Hide, and Move Silently skills.
  • CONSTITUTION: Score 14 | Bonus +2
    BONUS APPLIES TO: Hit points, Fortitude saving throws.
  • INTELLIGENCE: Score 10 | Bonus +0
    BONUS APPLIES TO: Search skill.
  • WISDOM: Score 8 | Penalty -1
    PENALTY APPLIES TO: Listen and Spot skills, Will saving throws.
  • CHARISMA: Score 13 | Bonus +1
    BONUS APPLIES TO: Diplomacy skill.

    Gold Pieces 0 (gp)
    Experience Points 0 (XP)

    see Special Abilities
    see Special Abilities
    WEAPON FOCUS (greatsword)
    gives Regdar +1 on attacks with his greatsword

    Scale mail

    Greatsword, shortbow and 20 arrows

    When you use a skill, roll the 20-sided die and add or subtract, as the skill says. If you roll high enough, you succeed.
    The Dungeon Master knows how high you need to roll.
  • DIPLOMACY: d20+1
    WHAT TO USE THIS SKILL FOR: Convince and persuade others.
    (Only rogues have this skill.)
  • HIDE: d20-3
    WHAT TO USE THIS SKILL FOR: Conceal yourself so that others can't see you.
  • LISTEN: d20-1
    WHAT TO USE THIS SKILL FOR: Hear monsters on the other side of a dungeon door.
  • MOVE SILENTLY: d20-3
    WHAT TO USE THIS SKILL FOR: Sneak around quietly.
  • OPEN LOCK: -
    (Only rogues have this skill.)
  • SEARCH: d20
    WHAT TO USE THIS SKILL FOR: Locate secret doors and hidden treasure.
  • SPOT: d20-1
    WHAT TO USE THIS SKILL FOR: Notice monsters lurking in the shadows.

    When you make a saving throw, roll the 20-sided die and add or subtract as shown.
  • FORTITUDE: d20+4
    To resist poison, stunning, etc.
  • REFLEX: d20+1
    To avoid fiery traps, dragon breath, etc.
  • WILL: d20-1
    To resist mental attacks.

  • GEAR
    Backpack, 10 torches, flint and steel
    (A human can't see in the dungeon without a torch or other source of light.)

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Posts : 20
Join date : 2008-06-09

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